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Help! with 1.x
Help! with 2.0
Agency: The Key to Making Fun, Immersive, Non-Linear Interactive Twine Games
Also (gotta' add one more) Brendan Patrick Hennessy's "You Will Select a Decision" games. Those are freaking great.
I'm currently working on a very gamey game, but am afraid it's probably another 8 months away from release.
I wish you much luck.
If this doesn't compromise your project, I'd love to hear about it, especially re: the mechanics.
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