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<<if ($sbplank_bank is "yes") and ($sbplank_edge is "yes") and ($sbplank_tree is "yes")>><<set $serpeus_bridge = "fixed">><<endif>>
Basically I want it to check for three things, and if all of them are met, a variable gets set. Is this even a possible operation?
Comments
The long answer is that you are able to test this yourself by first adding the following to a new passage and then use the Passage Editor's Passage > Test Play From Here menu option to test the passage. You can change any of the first four <<set>> macros from "yes" to "no" and then re-run the test. You may note that I change the equals sign to the word "to" when setting the $serpeus_bridge within your conditional statement, this was to make it consistent with the usage of "is" when comparing.
Ideally you will want to assign all your variables an initial before you use them within your story/game, you should do this within the special StoryInit passage which you can create using the Story > Special Passages > StoryInit menu item.