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Is there a way to maintain structs in Twine?

Each character in my game has a bunch of common variables: name, location, disposition, and so forth. Right now, they're all loose variables, so I end up with a mess of $PC1_name, $PC1_location and so forth. Is there any easy way that Twine can wrap all of this data into a single struct, so I could call it with something like PC1.name, PC1.location?

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