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:: Start
Today is the day... time for the big [[trial]].
:: trial
Your [[client]] is accused of killing the [[victim]]. Of course, you are going to defend her from the charge.
:: victim
Strangled in his office - quite a gruesome affair.
<<if visited("client")>><<display continue to crowd>><<endif>>
:: client
Quiet, but fidgeting. She keeps her gaze down, glancing up and around quickly, often looking to you for reassurance.
<<if visited("victim")>><<display continue to crowd>><<endif>>
:: continue to crowd
You hear the [[crowd]] shuffling in.
:: crowd
You place a hand on your client's shoulder to reassure her everything's going to be fine.
In this case, I would like the player to be able to click on "client" first and then "victim" in the previous passage, or vice-versa, and get the continue passage in whichever is displayed second. As it currently works, if you click "client" then "victim", the client passage is erased and the victim passage is displayed without a link, because visited("client") is false.
Comments
Ideally, I would prefer if the story view showed passages linked this way, but I suspect if that is possible, it would require me to reverse-engineering the python source, which is more than the convenience is worth.