Hello All,
I'm sure this question has been discussed before, but I couldn't find it and I didn't know what exactly I was looking for. (I don't understand code jargon, sorry.)
Any who, I would like to know how can you stop players from going back during an active game after they make a damaging choice. By the way, I'm using Sugarcane.
Thanks!
-Saig22
Comments
If you only wanted to disable it for selected passages then this post (and thread) explains why that is not possible.