I've posted a new version to the home page. This version is the same as 2.0.7, but fixes the problem where certain characters would get garbled, and also includes Harlowe 1.1.1.
If you got bit by the garbled text bug, the easiest solution to fix it will be to do global find and replaces in your story. Replacing < and > with < and > respectively should cover you, but if you notice other problems, please post here so we can put together a comprehensive list.
I'm sorry to cause this havoc -- this was a gap in the testing I did for the 2.0.7 release. What I plan to do going forward is to post prerelease versions here to try to catch unexpected problems before we pull the switch on a formal release. Your help is appreciated!
Comments
A tiny, little, unimportant detail... The new version 2.0.8 shows itself as 2.0.6 version in the bottom of the right column on the first screen.
Mint 17.1 and Firefox 39, but that has no relevance...
And, again, thanks a lot for that very usefull product.
Prior to this I'd been using the web version (running locally) of 2.0.6, but it seems that everything is pushing me to run the native app version from now on, so I'm giving that a shot. However, with the web version I was able to figure out where the root folder of the stories lived, so I could add graphics, .js files, .css files, etc. to that folder and have HTML in my passages refer to those files directly and keep everything self-contained. Is there still a way I can do that with the native app? I see the save file in ~/Documents/Twine, but adding my extra files there doesn't seem to work. (If a play-test a passage that has an <img> tag referencing a locally-sourced graphic file, for example, the image doesn't show up.)
Running the Mac OS X version on 10.8.5. Any help is appreciated.
hXj
I use Sugarcube offline because my internet is terrible and I'd rather not have the ability to test or play my programs dependent on my internet connection.
However, going from the 2.0.4. in-browser version to the 2.0.8. executable, it doesn't seem to cooperate with importing story formats that aren't already inclusive. It just loads them indefinitely. I am linking to the full path including the JS file.
This is on a Windows 7 OS.