The idea I have is player choices get tracked. So if someone keeps taking the 'relatively' nice options they stop getting the hardliner options so often or other options that wouldn't be avalible for someone taking the closed fist path, and likewise those that want to be mean get options others don't.
Just as examples mind you.
I'm guessing it's not all that hard, just I don't know what I'm doing.
Comments
I'm guessing if a single choice changes more than one value it'd be something like
<<set $paragon +=(number), set $renegade -=(number)>>?
I want some choices to have more weight than a flat 'you chose so the variable goes up one tic' and others to offer points in different areas, since it might be a 'good' thing to do, but it wasn't necessarily 'nice' so you still get renegade points, or even a not nice choice is still the 'right' thing to do, like you pistol whipping a guy who kept his autistic brother hooked up to a machine or headbutting somebody to show that you aren't going to put up with their lip since that is the culturally accepted thing to do by their standards.
You're right, I was mixing up my Sugarcube and Harlowe. My bad. :P