Hey guys!
I wanted to know if it's possible to make a "Layer Choice" using Twine, so I can make the player choose a motivation along with the action without having to list all possible combinations.
It works like this:
( ) LIE ( ) TRUTH
( ) YES
( ) NO
or
( ) CALM ( ) ANGRY ( ) SCARED
( ) PUT HANDS IN THE HEAD
( ) TALK TO HIM
( ) LOOK AT HIM
Anyway, something like that. It's possible?
Comments
The answer to your question is yes, you can do this in Harlowe and SugarCube using their built-in links and variables but how you do it depends on the Story Format.
edit: And here a very basic example of one way to do it for Harlowe and SugarCube.
Harlowe: You use a named hook and a (link:)/(set:)/(replace:) macro set. SugarCube: You use an id'ed span and a <<click>>/<<set>>/<<replace>> macro set.