Hi, so I've read about how to make an inventory (still having trouble making it work), but I was wondering if it could help to direct the story.
Say the Char = angry, and I want to make Char = happy or Char = furious, and those decisions could affect how the story reacts in the future. Is this possible?
Also, I didn't understand what to do with Inventory, so help?
You can use a variable to store the character's current emotion, you use Harlowe's (set:) macro to create and assign a value to a variable. One way you could get the Reader to change the emotion is to use links within a passage, there are a number of ways to show a link but because we want to change the value of a variable when the link is clicked we will use the (link:) macro. You can use a variable to effect what is shown to the Reader