I'm trying to get audio playing using Twine 2, using the Sugarcube 2 story format. I've got all my code in place, but no audio is playing and there's no error being thrown. Its probably a typically stupid blind noob error I'm making, but here we go.
Just to clarify, I'm testing my audio in my story using "Publish to File" and opening it in Firefox, because I'm using the desktop version of Twine 2. The audio is stored in .mp3 form upon Dropbox in a publicly accessible folder.
Anyway, this bit of code is stored in a passage I've named StoryInit, where I'm caching all my audio.
<<cacheaudio "youre a fool" "dropbox link here">>
And then later on I try to call it in a separate passage in my story using...
<<audio "youre a fool" play loop>>
It doesn't play. There's no errors. What could I possibly be doing wrong?