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\ The car's been ransacked more than once and a thorough search reveals nothing of value. \ <<if $hasGas>><<link "Two wires" "village">><<audio "car_start" play>><</link>> hang from the broken plastic under the steering wheel. \ <<else>> \ <<link "Two wires">><<audio "car_fail" play>><</link>> hang from the broken plastic under the steering wheel.<</if>> The road <<link "contines" "road">><</link>> on.
Comments
There are plans to allow story formats to help out with this—allowing them to tell Twine 2 that a link exists. That said, links that cannot be resolved until run time will never be able to be automatically handled by Twine 2.
And now for a few suggestions.
You're repeating yourself again with the following: I'd suggest the following instead: Or the equivalent:
I'm unsure why you're using <<link>> rather than a regular link markup in the following: And you also misspelled "continues". I'd suggest the following instead:
Can you just confirm my game will operate correctly even though there's no visible line linking the 'village' passage on the Game Grid.
SEE: Markup > Links for SugarCube v2's link markup documentation.