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Following link sets variable

I'm sure there's an easy way to do this but I just can't find it. I'm in Twine 2, so using Harlowe by default but willing to switch.

I want the player to be taken to the same passage next, but depending on which option to proceed they chose, a variable is set to different things. Say, picking an object to bring before they head down a path. They'll be going down the same path no matter what, but later it will matter which object they brought with them.

Sorry if this is a stupid question...

Comments

  • edited May 2017
    The link type you're describing is commonly known as a Setter Link, in Harlow they are implemented by combine a (link: ) macro with a (set: ) macro and a (go-to: ) macro like so:
    (link: "Click Here")[
    	(set: $var to "value")
    	(go-to: "Target Passage")
    ]
    
  • Thank you!
  • edited May 2017
    You can even make like that:
    (link: "Go Home")[
        (set: $location to "Home")
        (goto: $location)
    ]
    
    Of course you have to have a passage named "Home" to make it work.
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