I suppose this would be the correct place for it since it's still Twine 2.0, but I'm curious if there's been any stats systems implemented for SugarCube in conjunction with inventory systems/item use? Particularly for an RPG type game?
I don't mind writing a scripted thing, but it'd be cool to have different options based on stats at the most to choose from.
I was looking at this thread but I can't get the code to work in a test environment. I understand what the code is doing and I could use it, but it's not working in SugarCube 1.x.x