I wrote my game on Twine 2.0.8 on my Macbook Pro. Whenever I try to play it online on a PC (opened with the published .html file), I get bugs that do not normally exist. The bug where I get stuck is in a simple click hook. The hook will not activate. Whenever I play it on my Mac I have no issues. Does anyone have any idea what is going on, or what I can do to make it playable in other formats?
Comments
If you're willing and able, go ahead and upload the HTML file here. Or, copy and paste the troublesome code.
The only thing I can think of off the top of my head is if you are some how using characters that are supported by one OS and not the other.
I looked at the girlA fight passage, and besides the fact that each of the (live:10s) macro calls are missing there associated hooks and you have a (live:) macro without a delay value, you are trying to create thirteen (live:) macro timers in a single passage.
Are you aware that timers can interfere with the Reader's ability to interact with the story, especially ones that are firing every 15 milliseconds (around 66 times a second).
You may want to redesign how that (and any similar) passage works.