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Character has a bunch of text, and then comes up on two options
[[This is a regular option they could take|Passage1]]
[[This is a 'special' passage' marked in purple|Passage1]]
So what I thought would work was either
(set: $customColor to (colour: #9900FF))
$customColor[This text does look correct so color works fine]
Character has a bunch of text, and then comes up on two options
[[This is a regular option they could take|Passage1]]
[[$customColor[This is a 'special' passage' marked in purple]|Passage1]]
or
(set: $customColor to (colour: #9900FF))
$customColor[This text does look correct so color works fine]
(set: $customColoredText to $customColor["This is a 'special' passage' marked in purple"])
Thought this would show up but it doesn't actually show: $customColoredText
(set: $customColoredText to"Though this custom variable links up fine.. but without custom color")
Character has a bunch of text, and then comes up on two options
[[This is a regular option they could take|Passage1]]
[[$customColoredText|Passage1]]
Is there a non-CSS way to set a link to a specific color (just to keep it consistent with where the color is defined at the top of the game), or do I have to create a matching CSS div?
Comments
After some quick tests trying things like the (text-colour:) and (link:) macros I was not able to find a solution that just used Harlowe macros, but someone else may be able to.
I'm not quite sure why that 2nd bracket is there after 'option'? It works but I'll need to look a bit deeper to understand it