nicolem, I'm pretty new to webfonts, so I didn't realize that would be an issue. I was going to share the game with just the .html file, but now I realize I need to host it. I uploaded the test.html …
Regarding webfonts: It might be helpful to take a look at the actual code. Are you loading the file:/// url in your browser? If so, it probably won't let you load the webfont with // for security rea…
Woah. TBH I kind of forgot about this thread for a while. I don't know the policy on thread-bumping here, but I'd just like to give a pre-emptive thanks. I haven't tried any of the stuff you guys sug…
Reply sent. Though the takeaway is that it sounds like you didn't apply both of the rulesets, specifically #passages (which shouldn't be confused with .passage).
I've been turning it every which way, but all my ideas either involve a lot of conditionals or require advanced scripting knowledge. Maybe here somebody can help me out.
I'm writing a story, and there are, I don't know, 50 or so passages so far. Scrolling through the map is getting choppy. Looks like a memory issue, but come on, I have an adequate laptop.
Since it's only going to be used in certain passages, I'd probably suggest making it into a widget. For example (goes in a widget tagged passage): <br />/% <<ore GAIN_PERCENT GAI…
I know there's one way of doing it and it's the same way to apply fonts to certain lines of text. (set: $passageColor to (color: #htmlnumber))<br />$passageColor[ [[Begin|Begin]] ]