So I have a few questions that I need help with.<br />I'm using sugarcube 2.18 and I want to add a box to the sidebar (like the default save and restart) with all the possible endings, and you'…
You should always state the story format you're using <b>and its full version</b>, because advice will tend to vary based on that information. I'll assume you're using <a href="h…
Hi folks,<br />I am really new to Twine and coding. Everything I know I have learned through google and reading through this forum. I am currently stuck with a few different issues, and I was h…
Hi Everyone! I'm a kind of new to Sugarcube, but I have a handle on the basics (passage tags, basic CSS). I just can't seem to figure out how to customize the sidebar. I know how to change the color …
You need to state the name and full version number of story format you are using, as answers can be different for each one.<br />A. Harlowe v1.x or v2.x:<br />Use the following CSS in you…
You can just work with tags. Depending on whether you want your UI-bar to vanish or to just be stowed it would either look. like this:<br /><pre><<if tags().includes("interface…
Using Twine 1 with Sugarcube 2<br />I want to be able to open or close the right UI depending upon what's going on in the game. For instance, if you get a level up, the right UI pops open with …
Sorry - don't know enough JavaScript to help you there. Why not just either disable stowing the sidebar, or position the div element to the right instead? Also you could just put your image into the …
Okay, so bare with me here<br />I am trying to write a story that involves quite some narration, NPC's and conversation's with such NPC's (with different options for the player to choose from a…
Okay, I actually have new visible areas appearing already, but not working yet. I have, specifically, 4 new areas: a condition pane at the top, Status down the side, a navigation map in the lower rig…
If you just want it to appear at a specific point in your story and then stay there till the end, you don't need to tag passages. Just enter into the stylesheet:<br /><pre><a href=&quo…
It depend on what you mean by "remove the sidebar":<br />1. Stow the side-bar.<br />You can use the <b>UIBar.stow()</b> function found in the <a href="http:/…
So I've been wondering if it's possible to remove the sidebar for the few first passages, and then automatically make it appear as the player moves on. Something like, during the first few passages (…
<a href="/forum/profile/idling">@idling</a> Do you think maybe you can help me with something else? If it's not a bother?<br />I changed my sidebar's width, and now there'…
Hello!<br />I'm working with Sugarcube 2.18, and I've been trying to work on the style of my sidebar, but I've come across some obstacles.<br />First of all, is it possible to remove the …
Good afternoon,<br />I built a project with Twine 2.0 using Harlowe and I styled my links and passages with the built-in CSS editor on Twine.<br />I need to embed my game inside a website…
You will have to give the full version number of sugarcube. Sugarcube 2.18.0 added the StoryInterface passage, which can be used to alter the UI. You can find a more detailed discussion on this inclu…