Thanks, but I actually figured that out after staring at the code for a while. I've also even given my game a large amount of heavy upgrades, Magick, initiative, inventory, multiple locations, RNG based damage, character gender, class system, RNG base stat system, and an interactive Level Up system...
...the sheer number of passages and curved grey lines actually gives me a headache, and makes me wish I had been more organized with the placements...