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by (790 points)
Because I have a lot of text revealed by a linkappend, I'd like to convey the impression that this text has weight, and so I want to know if it's possible for deliberate lag to be introduced into a linkappend.

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edited by

The <<linkappend>> macro has a transition/t8n argument, if you're looking for a fade in.  For example:

I spy with my little <<linkappend "eye" t8n>>, a crab rangoon<</linkappend>>.

 

For a staged reveal, where entire blocks of text don't show up until some period has elapsed, then you probably want to append a <<timed>> macro.  For example:

I spy with my little <<linkappend "eye" t8n>>, a crab rangoon\
<<timed 1.2s t8n>>, a gaggle of geese\
<<next>>, an aardvark\
<<next>>, and the world's smallest violin\
<</timed>><</linkappend>>.

 

by (790 points)
Thanks. Is it possible for the screen to 'freeze' for a fraction of a second when the player clicks on a link to the next passage? (Is it possible to incorporate the <<timed>> macro into the execution of a link, after the player clicks on it?)
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