To make your above code work, you'd want to change it like this:
Skill Points: $skp
Strength: $str
[[Add|Skill Point Distribution][$skp -= 1, $str += 1]]
[[Subtract|Skill Point Distribution][$skp += 1, $str -= 1]]
You can use a comma to separate different values being set.
That said, rather than reloading the passage, you might want to do this instead:
<span id="stats">
Skill Points: $skp
Strength: $str
</span>
<<button "Add">>
<<set $skp -= 1>>
<<set $str += 1>>
<<replace "#stats">>
Skill Points: $skp
Strength: $str
<</replace>>
<</button>>
<<button "Subtract">>
<<set $skp += 1>>
<<set $str -= 1>>
<<replace "#stats">>
Skill Points: $skp
Strength: $str
<</replace>>
<</button>>
Doing it that way would let the button clicks immediately update the display of values.
If you're going to have a lot of buttons like this, you may want to shorten things like this. First, make a passage named "Stats" which just shows the stats like this:
Skill Points: $skp
Strength: $str
Then the above code could be shortened like this:
<span id="stats"><<include "Stats">></span>
<<button "Add">>
<<set $skp -= 1>>
<<set $str += 1>>
<<replace "#stats">><<include "Stats">><</replace>>
<</button>>
<<button "Subtract">>
<<set $skp += 1>>
<<set $str -= 1>>
<<replace "#stats">><<include "Stats">><</replace>>
<</button>>
One thing to note, if the player changes values and then saves before another passage transition, the changes won't be saved. The save system normally only saves the values that variables had just before the player entered the passage. If they save after loading a passage (either a different passage or the same one), then the changes will save just fine.
Hope that helps! :-)