This is an old revision of the document!
Sometimes you'd like two diverging branches of a story to merge back into one. You can already do this with a well-placed link, but you can make the transition seamless with the
«display» macro. Consider this source code, which paraphrases one of the first scenes of The Hitchhiker's Guide to the Galaxy:
:: The world is ending The world is about to end -- something about construction of a bypass? -- and you only have time to buy one thing at the pub. * [[Buy another beer]] * [[Buy a sandwich]] :: Buy another beer Ford had said something about muscle relaxant. You decide to take him at his word. <<display 'Vogons begin'>> :: Buy a sandwich For some odd reason you've been craving a cheese sandwich all day, and it looks like you won't have a chance to have one anytime soon. <<display 'Vogons begin'>> :: Vogons begin You hear a great rumbling from outside, and rush outside to see what's going on... <<set $vogons to true>>
In both of those passages, the text of the passage “Vogons begin” will be displayed after the text. Since its text contains the macro «set $vogons to true», then it will indeed be set in both of those passages.
What the «display» macro actually does is copy the text from the given passage into the current passage. It doesn't actually display the passage in its own right. What this means is that, if a passage has CSS styling specific to it, then that styling will not be applied to the current passage!
The «display» macro treats its argument as a code expression. This means that you can put a passage name in a variable and then display it:
With a rush of wind, you arrive in the <<print $destination>>! <<display $destination>>
If, say, $destination contained the string “Cellar”, and a Cellar passage existed, it would print “With a rush of wind, you arrive in the Cellar!” and display the cellar passage.
The «display» macro is special among Twine macros because it has a shorthand form. Instead of writing «display “passage”», you can simply write «passage», as if it was another macro. (Note: this only works when the passage name is a constant value, and not a variable!) This allows you to write Twine stories in a “template” style:
:: Battle start With a resounding cry of "<<battlecry>>", your <<minions>> rush into battle! :: battlecry [nobr] <<if $morale > 2>> Victory is ours! <<else>> Help us! <<endif>> :: minions [nobr] <<if $species is "globbo">> globlings <<else if $species is "varavar">> vara-thralls <<endif>>
As you can see, the “battlecry” and “minions” passages can be displayed in place of those «if» statements throughout the story, with little hindrance to the readability of the passage text.
It is possible to lock up a reader's Web browser by using the
«display» macro improperly, like this:
:: Oops <<display "Oops">>
When displayed, the passage will keep attempting to display itself over and over until the reader force quits his Web browser. This doesn't do permanent damage, but it will not endear yourself to your reader.