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harlowe:load-game

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harlowe:load-game [2017/06/19 01:50]
l created
harlowe:load-game [2019/04/16 03:13] (current)
l
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 This macro assumes that the save slot exists and contains a game, which you can check by seeing if This macro assumes that the save slot exists and contains a game, which you can check by seeing if
 ''​%%[[harlowe:​saved-games|(saved-games:​)]] contains%%''​ the slot name before running (load-game:​). ''​%%[[harlowe:​saved-games|(saved-games:​)]] contains%%''​ the slot name before running (load-game:​).
 +
 +This command can't have [[harlowe:​changer|changers]] attached - attempting to do so will produce an error.
 +
 +In the event that the saved data exists, but contains an error - for instance, if it refers to a passage which doesn'​t exist in this story, which could happen if one version of the story is used to save it, and another is used to open it - then a polite dialog box will appear asking the reader whether or not the data should be deleted. An example of such a dialog is below.
 +
 +<​code>​
 +Sorry to interrupt... The story tried to load saved data, but there was a problem.
 +The data refers to a passage named '​example',​ but it isn't in this story.
 +That data might have been saved from a different version of this story. Should I delete it?
 +(Type '​delete'​ and choose OK to delete it.)
 +Either way, the story will now continue without loading the data.
 +</​code>​
  
 === See also: === === See also: ===
  
 [[harlowe:​save-game|(save-game:​)]],​ [[harlowe:​saved-games|(saved-games:​)]] [[harlowe:​save-game|(save-game:​)]],​ [[harlowe:​saved-games|(saved-games:​)]]
harlowe/load-game.1497851408.txt.gz ยท Last modified: 2017/10/09 20:37 (external edit)