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twine2:add_stats_rpg_battles_or_just_plain_random_events [2015/05/16 10:54] klembot [External Resources] |
twine2:add_stats_rpg_battles_or_just_plain_random_events [2017/10/09 20:39] 127.0.0.1 external edit |
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All of these things will involve some measure of scripting, depending on your needs. If you'd like to add a detailed RPG system to your story, that's completely feasible-- but you (or a friend or two you recruit) will need to write the underpinnings of it yourself. | All of these things will involve some measure of scripting, depending on your needs. If you'd like to add a detailed RPG system to your story, that's completely feasible-- but you (or a friend or two you recruit) will need to write the underpinnings of it yourself. | ||
- | That's not to say this is impossible, though! Try [[http://lambdamaphone.blogspot.com/2015/02/using-twine-for-games-research-part-ii.html|here]] (which uses Harlowe), [[http://twinery.org/forum/index.php?topic=2357.0|here]] (Snowman), or [[http://twinery.org/forum/index.php?topic=1618.0|here]] (SugarCube) for examples you could adapt for your own needs. | + | That's not to say this is impossible, though! Try [[http://lambdamaphone.blogspot.com/2015/02/using-twine-for-games-research-part-ii.html|here]] (which uses Harlowe), [[http://twinery.org/forum/discussion/2357/|here]] (Snowman), or [[http://twinery.org/forum/discussion/1618/|here]] (SugarCube) for examples you could adapt for your own needs. |
If you just would like to add a little randomness to your story, that's pretty simple. Here's an example of how you could write a passage that, every time it's visited, simulates a coin flip. | If you just would like to add a little randomness to your story, that's pretty simple. Here's an example of how you could write a passage that, every time it's visited, simulates a coin flip. |