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twine2:add_stats_rpg_battles_or_just_plain_random_events [2015/05/16 10:54]
klembot [External Resources]
twine2:add_stats_rpg_battles_or_just_plain_random_events [2017/10/09 20:39] (current)
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 All of these things will involve some measure of scripting, depending on your needs. If you'd like to add a detailed RPG system to your story, that's completely feasible-- but you (or a friend or two you recruit) will need to write the underpinnings of it yourself. All of these things will involve some measure of scripting, depending on your needs. If you'd like to add a detailed RPG system to your story, that's completely feasible-- but you (or a friend or two you recruit) will need to write the underpinnings of it yourself.
  
-That's not to say this is impossible, though! Try [[http://​lambdamaphone.blogspot.com/​2015/​02/​using-twine-for-games-research-part-ii.html|here]] (which uses Harlowe), [[http://​twinery.org/​forum/​index.php?​topic=2357.0|here]] (Snowman), or [[http://​twinery.org/​forum/​index.php?​topic=1618.0|here]] (SugarCube) for examples you could adapt for your own needs.+That's not to say this is impossible, though! Try [[http://​lambdamaphone.blogspot.com/​2015/​02/​using-twine-for-games-research-part-ii.html|here]] (which uses Harlowe), [[http://​twinery.org/​forum/​discussion/2357/|here]] (Snowman), or [[http://​twinery.org/​forum/​discussion/1618/|here]] (SugarCube) for examples you could adapt for your own needs.
  
 If you just would like to add a little randomness to your story, that's pretty simple. Here's an example of how you could write a passage that, every time it's visited, simulates a coin flip. If you just would like to add a little randomness to your story, that's pretty simple. Here's an example of how you could write a passage that, every time it's visited, simulates a coin flip.
twine2/add_stats_rpg_battles_or_just_plain_random_events.txt ยท Last modified: 2017/10/09 20:39 (external edit)