User Tools

Site Tools


twine2:what_can_you_build_with_twine

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
twine2:what_can_you_build_with_twine [2015/05/16 13:49]
klembot created
twine2:what_can_you_build_with_twine [2017/10/09 20:39] (current)
Line 5: Line 5:
 Because hypertext branches so much, it's easy to get lost in your own work. Much of Twine is dedicated to helping you keep track of your work's structure visually with a story map, so you can see what your readers'​ experience will be like. Because hypertext branches so much, it's easy to get lost in your own work. Much of Twine is dedicated to helping you keep track of your work's structure visually with a story map, so you can see what your readers'​ experience will be like.
  
-Can you build games with Twine? Of course! Twine has the capability to do conditional logic, so if the protagonist finds a key in an early part of the story, he or she can use it to open a door later on. It can also incorporate variables, which encompass the traditional trappings of games such as hit points and score. These, along with agency, are foundational concepts of interactivity, ​which is the currency of game design.+Can you build games with Twine? Of course! Twine has the capability to do conditional logic, so if the protagonist finds a key in an early part of the story, he or she can use it to open a door later on. It can also incorporate variables, which encompass the traditional trappings of games such as hit points and score. These, along with agency, are foundational concepts of interactivity,​ the currency of game design.
twine2/what_can_you_build_with_twine.txt ยท Last modified: 2017/10/09 20:39 (external edit)