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<h1>(text-style:"blurrier")[This is blurrier text]</h1>
(text-style:"blurrier")[<h1>This is blurrier text</h1>]
L wrote: »
OK, with some pain-inducing effort, I did what I hope will fix that collapsed whitespace problem.- as usual, I hope nothing else will come up.
The inconsistency with combining (text-style:"blurrier") with <h1> is mostly a peculiarity with CSS that I can't really fix (in this version at least).
L wrote: »
A rough pick of notable new features (described in detail here):
* Twine 1's StoryInit feature is now available by giving a passage (or multiple passages) the tag 'startup', and a variant which works only in Debug Mode can be used with 'debug-startup'.<br />
* More importantly, though, is that you can declare a "header" or "footer" for every passage by using the tag 'header' or 'footer'. These can contain displayed text (like a special HUD, etc.) but more likely it will be used to hold prerender/postrender code, such as (replace:) macros that can selectively alter the text of every passage in the story.
Sorry to interrupt, but this page's code has got itself in a mess.
TypeError: Cannot read property 'get' of undefined at Object.f [as showPassage], <anonymous>:62:187869)
(This is probably due to a bug in the Twine game engine.)
andraste733 wrote: »
It seems that the saved games are not per-story. I made some save files in one of my stories, and then when i used (savedgames:) in a different story, it gave me all the saves from the first story.
Added (css:) as a 'low-level' solution for styling elements, which is essentially the same as a raw HTML <span style='...'> tag, but can be combined with other changer commands. I feel obliged to offer this to provide some CSS-familiar users some access to higher functionality, even though it's not intended for general use in place of (text-style:), (position-x:) or whatever.
Removed (position-x:) and (position-y:) for now, pending further work.
feliwebwork wrote: »
Hopefully this will be different in future versions, as you are right that some people will play several stories.
l3m35 wrote: »
... insert data directly in vars
(set: $foo to 0)
(live: 2s)[(goto: "Next")]
(set: $foo += 1)
<audio autoplay loop>
<source src="pling.mp3" type="audio/mp3">