I was just wondering how to make it so I could tag certain passages in the Editor so it'd show as different colors in the editor - I've been adding entries to it - and it's getting a bit unwieldy. So I would like to be able to color code paths of sorts, if that makes any sense.
To be clear, I do not want to change the CSS for the passages when we play the CYOA. Just the Editor's 'Passage/Nodes'.
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Okay... If the Twine developers are doing this, I'd like them to make sure there's backward compatibility. So we don't have to resort to tools or bend over backwards to make sure it fits. I currently have a giant novel in Twine 2/Sugarcube 2. So, I'm hoping I can port it to the new version when it comes out. I don't fancy the recreation by 'hand' as it were.
The main thing that I hope 2.1 will bring is a better experience editing large stories -- it is considerably faster than the 2.0 series with large (> 500 passages) stories in my testing, at least. We've also touched up the visual appearance of the app some.
I'm very happy to hear that. Twine 2.0 is a bit sluggish at times for me, since I have around 360+ Passages in it at the moment, and that's the basic framework so far. haha.
Thanks for letting us know.
It could also be used to separate Passages into Chapters and things like that. Really, it's all about Passage organization. But I'll take custom colorization for the Passages.
I keep forgetting that Twine 2 isn't a progressive update to Twine 1. The latter is still a perfectly usable application, isn't it? It's not outdated or obsolete or anything.
Thanks