Hi! I am using 1.4.2 and Sugarcube 2.10.0, and I am a total newbie to Twine. I am writing a story in which one of the choices the player can make corrupts him gradually, distorting his perceptions. I would like to signal to the player that this is happening by changing the font of the passages encountered, so that the text of the game gets progressively harder to read as the corruption gets worse. I have a beautiful pack of Halloween fonts that will do nicely for this. Anyway, I've thought of one way to do this which seems to work, which is to wrap each passage like so:
<<if $corrupt is 1>> <span style='font-family:BloodyBlessing'>This is totes text. Observe its text-ness.
...but that seems sort of sloppy. What I am hoping is that there is some other, better way to do this. My theory about one possible better way to do this would be if I could apply new tags to all story passages based on a variable (like, if corrupt = 1, give all passages new tag "corruptOne