0 votes
by (130 points)
Hello everyone. I'm trying to develop a game using Sugarcube 2.21.0.

I created a passage for my own options where I have a volume bar, restart, save and load options.

I want to create a link which the player shall click and a confirmation box shows up with "Do you want to save/load the game?" and yes/no buttons, if the player clicks yes, the Save.slots.save function will be called, if the player clicks no, the box will just close. I tried using UI.alert, but I was unable to do use the yes no buttons.

I already took a look at the API dialog on sugarcube documentation, tried some youtube tutorials, read a lot on the forums but I wasn't able to figure out how to do it.

I deactivated the UI bar, and I only want one slot, so there is no need for me to call the original save menu.

(Sorry if I didn't make myself clear. I'm brazilian so maybe there are a few mistakes.)

1 Answer

+1 vote
by (61.7k points)

Make a passage with all the code and stuff: 

:: save-passage
Would you like to save the game? 

@@float:left;<<button "Yes">>
    <<run Save.slots.save(0)>>
<</button>>@@ \
@@float:right;<<button "No">>
    <<run Dialog.close()>>

In this example, I named the passage "save-passage". So my save link looks like this: 

<<button "Save">>


by (130 points)

Thank you! 

I've found this script used to restart the game, so I made my own based on that to save the game. I think I learned a lot from it.

	jQuery('<a id="game-restart">Restart</a>').appendTo(output),
	function () {
		jQuery(Dialog.setup(L10n.get('restartTitle'), 'restart'))
				  '<p>' + L10n.get('restartPrompt') + '</p><ul class="buttons">'
				+ '<li><button id="restart-ok">' + L10n.get(['restartOk', 'ok']) + '</button></li>'
				+ '<li><button id="restart-cancel" class="ui-close">' + L10n.get(['restartCancel', 'cancel']) + '</button></li>'
				+ '</ul>'
				.ariaClick({ one : true }, function () {
					jQuery(document).one(':dialogclose', function () {


But your solution suits me better since it looks easier and pretty straightforward.

Thanks again!

Welcome to Twine Q&A, where you can ask questions and receive answers from other members of the community.

You can also find hints and information on Twine on the official wiki and the old forums archive.

See a spam question? Flag it instead of downvoting. A question flagged enough times will automatically be hidden while moderators review it.