Ok, so in my game I am creating, I want to have Character Bios, as well as an Endings list that are both unlocked as you either click certain links or reach certain passages. I was trying to use the <<remember>> macro for Sugar Cube 2, but it's not working.
What I do currently in my StoryInit panel:
<<set $richard to "????">>
Now, when I reach a passage where I link to the character bio, I have this on the bio page:
<<remember $richard = "[[Dr. Richard Forth|Dr. Richard Forth]]">>
This turns the ???? to Dr. Richard Forth, and everything works great...until I restart the game. Then it defaults back to ????.
Now, when I remove the first <<set>> from the StoryInit, it shows up as the variable ($richard) in the Character Bios panel (ugly :P) but then when I hit the one passage with the <<remember>>, it remembers it forever.
Basically, I want to have a variable be one thing, then forever change into another (persist through playthroughs), once unlocked. Is this possible?