0 votes
by (950 points)

Hello :)

I am fairly new with Twine and been trying to work out a character creation for players... I want them to be able to type in a name they want and choose from a list of variables their characters looks.

I created something using this link https://twinery.org/forum/discussion/2990/remembering-character-creation-options

I put this into the StoryInit:

<<set $name to "Jane">>
<<set $Age to "18">>
<<set $BodyType to "Slender">>
<<set $BodyHeight to "5 ft 7 inches">>
<<set $SkinColor to "Pale">>
<<set $HairColor to "Blonde">>

 

I put into the start box [[Character Creations]] which opened a new passage. Inside that new passage with that name on it which contains now this:

1) [[Skin color]]: $SkinColor
2) [[Body Type]]: $BodyType
3) [[Body Height]]: $BodyHeight
4) [[Hair Color]]: $HairColor
5) [[Age]]: $Age
<<textbox "$name" "Type your name, here!">>
[[Stats]]

Each of those added variable such as $BodyHeight has made a new passage. To put out just one example, I will show what is inside the  $SkinColor string passage:

[[Pale Skin|Character Creations][$SkinColor to "Pale Skin"]]
[[Light Skin|Character Creations][$SkinColor to "Light Skin"]]
[[Light-Brown Skin|Character Creations][$SkinColor to "Light-Brown Skin"]]
[[Ebony Skin|Character Creations][$SkinColor to "Ebony Skin"]]
[[Dark Skin|Character Creations][$SkinColor to "Dark Skin"]]

Then I got a Stats passage which contains this:

<b>Name:</b> <<display $name>>
<b>Age:</b> <<display $Age>>
<b>Skin Color:</b> <<display $SkinColor>>
<b>Body Type:</b> <<display $BodyType>>
<b>Body Height:</b> <<display $BodyHeight>>
<b>Hair Color:</b> <<display $HairColor>>

My original means had been to make the stats passage show the choosen stats before you continue to the actual game, but I get a message saying:

Error: <<display>>: passage "Jane" does not exist 

It seem to detect the choices one makes correctly. If i change the name for example from the default name, Jane, to something else the error message has that instead of Jane listed...

I am pretty sure, I am missing out on something but I fail to see what. Can someone help me figure it out?

Later on, I mean to bind these variables with some strings to make an NPC rate the PC based on the character sets... but for now, I would be already happy someone helps me out discovering how to correctly get it displayed. :)

Thank you a lot in advance

Mr. Peppermint

 

 

 

1 Answer

0 votes
by (61.3k points)
selected by
 
Best answer

That's not what <<display>> does, it shows the contents of a passage within another passage. It's actually deprecated anyway, you should use <<include>> instead. 

To display the value of a variable, just type the variable's name into the editor. 

<b>Name:</b> $name
<b>Age:</b> $Age

You can also use <<print>> (and its related macros, <<=>> and <<->>) to print more complicated values, like the results of expressions or functions. 

Also, I suggest picking a capitalization scheme and sticking to it. You're using upper CamelCase (i.e. $Name, $FirstName, etc), except for $name. This will make it hard to remember the correct variable names. Most Twine users tend to use lower camelCase, (i.e. $name, $firstName, etc). It doesn't really matter what you pick, but it's best to be consistent. 

by (950 points)
*facepalm*

Thank you very much, that was completely my mistaking <<display>> with <<print>>. It works, now :)

YaaY
Welcome to Twine Q&A, where you can ask questions and receive answers from other members of the community.

You can also find hints and information on Twine on the official wiki and the old forums archive.

See a spam question? Flag it instead of downvoting. A question flagged enough times will automatically be hidden while moderators review it.
...