you all are always very helpful with us newbies and I want to thank you for it first before asking my next question... :D
I seek for a way to change the haircolor up on certain events ... like for instance I write a passage where the player dyes their hair and while doing it the hair color from the players haircolor stats suppose to change to the new hair color... I do have an stats passage where all those user inputs the player does before beginning the game, actually has all those stats listed. I suppose I can change it by accessing those somehow from another passage... just I lack the complete idea how so...
Additionally, I like to include a way for the player to save a game, therefore the game should remember the choices the player made in the beginning like what they put in as their choosen name to be etc... I certainly use the <<remember>> macro for that but would that go in the StoryInit or somewhere else?
Thank you a lot ;)