Text in timed macro not appearing

0 votes
asked Jul 13, 2017 by yooncubed (160 points)
Hello everyone!

I'm trying to have a timed sequence of text that links to another passage and appears when you click a phrase. This is how I currently have it set up:

Maybe it's just because of what this garden <<linkappend "is supposed to be.">>

<<timed 5s>>Plants reaching to the sky.

<<next>>Fragrant air so pure that taking a breath feels like ascension.

<<next>>Petals soft as silk, cool currents imitating a soft breeze.

<<next>>People using the earth in a way that didn't condemn everyone and everything in the years following to a life that's just a drawn-out death of the most miserable fashion.

<<next>>What a [[dream]].


However, when testing, all the text within the timed macro will not appear when the phrase is clicked.

I apologize in advance if this is something rather simple - I'm very new to this. Any help is appreciated!

1 Answer

+1 vote
answered Jul 13, 2017 by TheMadExile (44,630 points)
selected Jul 13, 2017 by yooncubed
Best answer

In the future, please use the code snippet widget—it's the first item on the editor bar—when posting code or markup.

I don't see anything wrong with your markup, so I just tested and it works exactly as it should for me.  Are you waiting 5 seconds for the first line to appear after clicking the "is supposed to be." link?

Suggestion: Making the player wait 5 seconds before anything happens after they take action is a little long.  Some are likely to wonder if something is broken and the very impatient will likely already be headed for the escape hatch.  Shaving a few seconds off of that is probably a good idea.

commented Jul 13, 2017 by yooncubed (160 points)
Ah, I apologize. I'll use the code snipped widget in the future.

Yes, it seems like I wasn't waiting long enough - silly mistake on my part. ^^; Thank you for the help!
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