Hi guys, I'm making my first game and it's been a blast so far, but I can't get a feature withing the game to work the way I want it to. Latest Twine 2 and Sugarcube 2. I have the following:
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Passage: Notebook
Text: Make Notes here! They help you remember.
[[Add a Note|Addnotes]]
Note 1:
<<print $note1>>
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Passage: Addnotes
<<textarea "$note1" "$note1">>
((($note1 is set in StoryInit to "Blank")))
[[Go back|Notebook]]
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I want to make the <<textarea>> have the previously changed $note1 so that the player can add info to his note, rewrite it and so on. If in Addnotes I set the $note1 to "Go to the big red building with the yellow sign or something" and click the go back link in my Notebook passage it's correctly displayed as Note 1: "Go to the big red building with the yellow sign or something". But when I go to Addnotes a second time the <<textarea>> has the text $note1 in it, but not the actual value I previously entered, just the name of this variable. It also leads to an error Maximum call stack size exceeded.
So my question is - Is it possible to have the value of $note1 in the <<textarea>> as a default value? Is there a smarter way to make a notebook with editable entries?