Since moving to TweeGo and writing my project in VSCode my writing habits have changed over time, and I'm finding myself in situations where my prefered way of organizing scenes with several components and variations is to split them into several passages, .tw files, and sometimes, widgets.
My concern is that this may be detrimental in time, but I'm honestly not sure.
To be clear, I'm not increasing my use of story variables, just the breadth of passages, widgets, and files for TweeGo to compile.
My question is, how much additional resource overhead do these things add to the project? My assumption would be that additional files just adds to compile time and file size, which I know can be a problem for certain browsers, but I wouldn't think that more passages and widgets would equal much more in terms of resource impact. But, if I'm wrong, I'd rather course correct NOW than later on after adding hundreds more passages.