Hello, Twine Community! I just posted this as a discussion, but I realized I should ask it as a question.
I am a relatively new Twine writer, and I'm currently working on a big project. I wish to adapt the video game
Until Dawn into a text game personalized using my friends and I as the main characters.
One major gameplay factor of the game is the "Don't Move" component, in which you must hold your controller completely still. Your ability to remain still will affect the story and could make a huge difference.
I am wondering how I could make something like this in a textual format. Making choices "Move" and "Don't move" seem too simple and obvious, so is there a more complex way to implement this into Twine 2.0.11, Harlowe 1.2.2?
Comments
I tried this and it seems to work.
Got things to appear on mouse over or appear on mouse out, but *erasing* the same thing that initially pops up during a different scenario doesn't seem straightforward.
Regular tooltips work just fine, if you don't mind using CSS. Here's a lovely simple tutorial. Step 1 goes into the passage itself; Step 2 goes into your stylesheet.
If you're wanting to use actual macros from Harlowe to emulate a tooltip, on the other hand... there's a probably an easy way, but I'm more familiar with Twine 1 formats, I'm afraid.