Some of you may have played my Twine game called Three Dragons
, which features a real-time combat system. Admittedly, the system was my first attempt and still needs a lot of refinement.
That being said, I'm currently testing a small
prototype of a new system in an attempt to support an MFA thesis that I'm working on:
I would love to grab 5- to 10-minutes of your time to play through two versions of the prototype and take a short survey.
This is the first of two playtests that deal with real-time mechanics in IF games. The second is going to be much more complex and deals a non-combat style mechanic. (More to come!)
Please let me know if you have any questions.