I really like the Harlowe format, but I can't find a progress saving macro or function anywhere. I'd like to make a longer game in harlowe, but without saving, the player must start over from the begining, every time he opens the game, wich is not ideal.
(I'm making a long tale for my kids, to practice reading, but I don't want them sitting in front of the computer too long, so It would be nice to have some progress saving option).
I know, that Sugarcube can save, so if there is no other option, I will change to that format, but I learned how to do things in Harlowe already, and I like the format very much, so I prefer to stay with it, if possible)
Comments
First you will have to download a copy of the Harlowe source code from the repository.
Next, as explained here, you will need to install Nodejs, NPM and Grunt.
Then, as explained in point 4. of the other post, you use the grunt runtime command to create a new version of the Harlowe format.js file.
Lastly you navigate to your local storyformats\Harlowe directory, rename the existing format.js file you find there and then copy your new format.js into the directory.
When you next open the Twine 2 application you will be using your own copy of Harlowe instead of the version that came with Twine 2.0.3.
Or am I missing something?
--Sage.
So whom every created a zip file alpha release of the format.js file would need to keep the zip file up to date on an almost daily basis.
Thank you.
Any chance you could pop out a format.js that I could use from today's release? (or have I again asked a stupid question?)
I PROMISE NOT TO ASK YOU FOR ONE LITERALLY EVERY DAY.
You have on the other hand asked the wrong person, you need someone who actually has setup their machine to build Harlowe's format.js file. *smile*
Awesome... but insane.
Nice work.
I'll tell you what... I have something you may like. I will shoot you an email or a PM (if this forum has the tools for that).