Is there any particular reason why my story's audio doesn't work in Microsoft browsers?
Either in Internet Explorer or Spartan none of the various audio macros I have work, including the old sound macros as well as SugarCube's inbuilt ones.
Have tried wav, mp3 and ogg files.
Comments
Are you seeing anything in the console? Note: When the dev tools are closed in IE, the console doesn't exist, so you'll have to open them, reload the story, and then try audio.
You could also try typing the following into the console: It should return true. If not, then there's your problem. Specifically, it's a cached capability check, so a false value means your HTML5 audio is simply disabled/broken for some reason (which is why no audio is working).
It's possible your issue stems from running a pre-release operating system.
That console command returns true.
Might just be a Windows 10 thing.
Don't expect to release my story for another year, though. So if it is a Windows 10 issue that'll become apparent sometime.
Regardless, it may be that Microsoft has changed the local network security policies (again) with Windows 10. Internet Explorer has, generally, always had the most draconian local net policies. Try testing your story over HTTP (http:// rather than file://) and see if that makes a difference. If you don't have a server (even a local one) to test with, you can use the free version of Mongoose (Mongoose's website).
And that's a good idea. It might be blocking the local loading.
Mongoose isn't working for me however. f I double click the index.html file to run the story, it runs as normal as a Twine story. If I tell Mongoose to run it, it opens the Twine 2 story editor GUI. I'm just going to forget about this whole issue.
And probably switch to Twine 1.4 because that problem with Mongoose was annoying.