You can use some CSS to hide the tooltip text until the mouse cursor is over the hook text like so: <br />tw-hook span.tooltip {<br />z-index:10;<br />display: none;<br />paddi
#1 would probably be easiest for you to accomplish and could be done like so: (n.b. random() has been adopted by the vanilla story formats, so it's not a SugarCube exclusive anymore) <br />&
I've suggested something similar to #1 in the Twine 1.4.2 thread...that is, a much better, industry-standard-like Find and Replace function. Currently, you can't *see* the individual instances of a fo
There are beginnings to games that are overused. In Twine, "alarm clock, get up/snooze" is the #1 most overused, in my opinion. In all of Interactive Fiction as a whole, I'd say total amnesi
Erik wrote: The problem with #1 is that it simply doesn't override SugarCube's default code. I've even tried just replacing all of the code in the function with just an alert, but there's no change in
Erik wrote: The problem with #1 is that it simply doesn't override SugarCube's default code. I've even tried just replacing all of the code in the function with just an alert, but there's no change in
The problem with #1 is that it simply doesn't override SugarCube's default code. I've even tried just replacing all of the code in the function with just an alert, but there's no change in functionali
#1 should be fine, as long as you're using it with the same version of the header from which you got it. Try replacing this section: <br />if (render !== "offscreen")<br /&