Hey! I'd like for a part of my game to be a fake chat client where the player can choose from a few dialogue options during a longer scripted conversation. The idea is, once they select what to say, the other possible options disappear and the dialogue continues, until the next decision.
I'm probably missing something, but I can't think of any way to do it other than attaching a variable to every possible choice and checking if it was chosen? :I
Is there a simpler way to achieve it? I'd be grateful