I'm just curious about creating persistent achievement tracking, regardless of saved game. Right now, I have a system in place that will track achievements as long as the player keeps using the same save, but I also wanted to keep track of what endings they've gotten, too (and there's going to be a lot of them. start your bonfires, and prepare to died...). What I have would not work if a player wanted to run an entirely new save, or had multiple saves to follow different paths.
I had thought of using an external file, like a .txt file that the game updated on hitting an achievement or something, but I have absolutely NO idea if that's even possible, let alone how I would do it.
Anyone have any thoughts on how it might work, or other (probably better) methods?
(FYI: I had not planned this to be a hosted project, but rather a packaged set of files for download... unless it worked hosted somewhere, but that's well beyond the scope I'm aiming at for now.)