Option 1: "How are you doing?" [+1 Friendliness]
Option 2: "Don't talk to me!" [+1 Unfriendliness]
Each option would link to a new passage and the stat would be recorded in the character's overall stats. The issue I'm having is making the stat increases conditional on the selected dialogue option. There will be times when different types of dialogue from different passages (resulting in different stat changes) need to link to a single passage. As is, all the put macros I include result in an increase regardless of which dialogue option I choose.