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My little bbrother is drawing background images for our game, and we were wondering if it would be possible to put an animation made by us as a transition instead of the passage dissapearing and then .next passage apearing.

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If you just want to do this occasionally, like when you go to a new chapter, then you could have the last passage of the chapter go to a passage that has the animation.  Then just put a <<goto>> macro within a <<timed>> macro in the passage with the animation, so that it will automatically go the the first part of the next chapter after the time you set in the <<timed>> macro runs out.

I generally wouldn't recommend doing transitions between every passage though, since it will slow things down and quickly become tedious for the reader unless you have a LOT of different entertaining animations.