"Saving Games": SugarCube (v2.18)

Summary

SugarCube provides built-in functionality for saving, viewing, and deleting game saves through its sidebar. However, the Save API also provides programmable access for re-creating this for users through functions like Save.slots.has()*, Save.slots.save(), and *Save.slots.load().

This example also demonstrates the use of the State.variables object to access variables in JavaScript and use them.

Live Example

Download: Live Example

Twee Code

:: StoryTitle
Saving Games in SugarCube

:: Start
<<script>>
if (Save.slots.has(0)) {
    State.variables.slotA = true;
} else {
    State.variables.slotA = false;
}
<</script>>

<<if $slotA is true>>
    The first game slot exists! (This session was most likely reloaded from a game save.)
<</if>>

<<link "Save to the first slot?">>
    <<script>>
        if (Save.slots.ok()) { 
            Save.slots.save(0);
        }
    <</script>>
<</link>>

<<link "Load from the first slot?">>
    <<script>>
        if (Save.slots.has(0)) { 
            Save.slots.load(0);
        } 
    <</script>>
<</link>>

<<link "Delete first slot and restart story?">>
    <<script>>
        if (Save.slots.has(0)) { 
            Save.slots.delete(0);
            Engine.restart();
        } 
    <</script>>
<</link>>

Download: Twee Code

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