"Dice Rolling": SugarCube (v2.18)
Summary
"Dice Rolling" demostrates how to create the same effects of rolling various physical dice through using the random() function and the <<print>> macro to show the results.
Live Example
Twee Code
:: StoryTitle
SugarCube: Dice Rolling
:: Start
Rolling a 1d4: <<print random(1,4) >>
Rolling a 1d6: <<print random(1,6) >>
Rolling a 1d8: <<print random(1,8) >>
Rolling a 1d10: <<print random(1, 10) >>
Rolling a 1d12: <<print random(1, 12) >>
Rolling a 1d20: <<print random(1, 20) >>
Rolling a 1d100: <<print random(1, 100) >>
Rolling a 1d4 + 4: <<print random(1, 4) + 4 >>
Rolling a 1d6 - 2: <<print random(1, 6) - 2 >>
Rolling a 2d6 + 10: <<print random(1, 6) + random(1, 6) + 10 >>
Download: Twee Code