"Moving through a 'dungeon'": Sugarcane (v2.0)

Note: The following example is designed for Twine 1.4.2.

Summary

"Moving through a 'dungeon'" uses an array of arrays to track positions 'moved' through using X and Y variables. It also creates a <<navigate>> macro that handles the showing of directions.

Live Example

Download: Live Example

Twee Code

:: North
<<set $posy = $posy - 1>>
<<navigate>>
<<if $North eq 1>>
[[North]]
<<endif>>
<<if $South eq 1>>
[[South]]
<<endif>>
<<if $West eq 1>>
[[West]]
<<endif>>
<<if $East eq 1>>
[[East]]
<<endif>>
<<if $Exit eq 1>>
[[Exit]]
<<endif>>


:: StoryTitle
Sugarcane: Moving through a 'Dungeon'


:: Start
<<display "Maze Addon">>

[[Enter Dungeon]]


:: Maze Addon
<<silently>>
<<set $MazeAddon =
function() 
{

   var maze = [[0,0,0,0,0,0,0,0,0,0,0],
[0,1,1,1,0,1,1,1,1,1,0],
[0,0,0,1,0,0,0,0,0,1,0],
[0,1,0,1,1,1,1,1,0,1,0],
[0,1,0,0,0,0,0,1,0,1,0],
[0,1,1,1,1,1,1,1,0,1,0],
[0,0,0,0,0,0,0,1,0,1,0],
[0,1,0,1,1,1,1,1,1,1,0],
[0,1,0,1,0,0,0,1,0,0,0],
[0,1,1,1,0,1,1,1,1,2,0],
[0,0,0,0,0,0,0,0,0,0,0]];

  var x = 1;
  var y = 1;

  $posx = 1;
  $posy = 1;

  macros['navigate'] =
    {
        handler: function(obj, fnc, val)
        {
            x = $posx; y = $posy;
         if(maze[y-1][x] eq 1)
         { $North = 1; } 
         else if(maze[x][y+1] eq 2) {$Exit = 1;}
         else {$North = 0;}

         if(maze[y+1][x] eq 1) 
         { $South = 1; } 
         else if(maze[x][y-1] eq 2) {$Exit = 1;}
         else {$South = 0;}

         if(maze[y][x-1] eq 1) 
         { $West = 1; } 
         else if(maze[x-1][y] eq 2) {$Exit = 1;}
         else {$West = 0;}

         if(maze[y][x+1] eq 1) 
         { $East = 1; } 
         else if(maze[x+1][y] eq 2) {$Exit = 1;}
         else {$East = 0;}
        }
    }


}
>>
<<print $MazeAddon()>>
<<endsilently>>


:: StoryAuthor
@videlais


:: West
<<set $posx = $posx - 1>>
<<navigate>>
<<if $North eq 1>>
[[North]]
<<endif>>
<<if $South eq 1>>
[[South]]
<<endif>>
<<if $West eq 1>>
[[West]]
<<endif>>
<<if $East eq 1>>
[[East]]
<<endif>>
<<if $Exit eq 1>>
[[Exit]]
<<endif>>


:: East
<<set $posx = $posx + 1>>
<<navigate>>
<<if $North eq 1>>
[[North]]
<<endif>>
<<if $South eq 1>>
[[South]]
<<endif>>
<<if $West eq 1>>
[[West]]
<<endif>>
<<if $East eq 1>>
[[East]]
<<endif>>
<<if $Exit eq 1>>
[[Exit]]
<<endif>>


:: Enter Dungeon
<<navigate>>
<<if $North eq true>>
[[North]]
<<endif>>
<<if $South eq true>>
[[South]]
<<endif>>
<<if $West eq true>>
[[West]]
<<endif>>
<<if $East eq true>>
[[East]]
<<endif>>


:: South
<<set $posy = $posy + 1>>
<<navigate>>
<<if $North eq 1>>
[[North]]
<<endif>>
<<if $South eq 1>>
[[South]]
<<endif>>
<<if $West eq 1>>
[[West]]
<<endif>>
<<if $East eq 1>>
[[East]]
<<endif>>
<<if $Exit eq 1>>
[[Exit]]
<<endif>>


:: Exit

Download: Twee Code

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